What mutiplayer part of The Conduit are you most excited for?
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Darthwookie86
Levi
IceMario92
UND1SPUT3D_1
zelda_master_timmy
HeadShotx3
C. J.
kickball
Strife
Super Smash Bros. Fan
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Re: What mutiplayer part of The Conduit are you most excited for?
that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
Darthwookie86- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
Please don't destroy the Wii if you don't lose a match. If you were an elite member that was important to each other, it would be an devastating lost.
Which reminds me, if anyone here has an severe anger problem, try to learn how to keep your behavior under control when playing any Wii Speak game.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
I'll lol so hard if by any chance you go "rage mode" when i'm online
Strife- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Strife wrote:Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
I'll lol so hard if by any chance you go "rage mode" when i'm online
I would be screwed.
Neoxon- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Neoxon wrote:Strife wrote:Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
I'll lol so hard if by any chance you go "rage mode" when i'm online
I would be screwed.
So would I. We also need are clan members to sound professional, if we want to prove ourself as one of the best clans in The Conduit, althought mild lanaguage is allowed, but we should only use it when we have negitive moods and then no yelling.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Super Smash Bros. Fan wrote:Neoxon wrote:Strife wrote:Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
I'll lol so hard if by any chance you go "rage mode" when i'm online
I would be screwed.
So would I. We also need are clan members to sound professional, if we want to prove ourself as one of the best clans in The Conduit, althought mild lanaguage is allowed, but we should only use it when we have negitive moods and then no yelling.
No worries, I don't diss a lot online.
Neoxon- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Neoxon wrote:Super Smash Bros. Fan wrote:Neoxon wrote:Strife wrote:Darthwookie86 wrote:that will be me if i dont succeed the way i plan to! Or anyone with a severe anger problem
I'll lol so hard if by any chance you go "rage mode" when i'm online
I would be screwed.
So would I. We also need are clan members to sound professional, if we want to prove ourself as one of the best clans in The Conduit, althought mild lanaguage is allowed, but we should only use it when we have negitive moods and then no yelling.
No worries, I don't diss a lot online.
That's a relief. Especially since my grandmother does not want me to curse and I agree.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Lol, Rage mode. If I get angry while playing, I play a lot worse.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
That's great news. However, Nintendo online service is not responsible for the poor online we've seen in games such as Super Smash Bros. Brawl, it's the people that we play with. If Nintendo is to be blamed for any of this, it's that they directly connect us to the internet while playing. As technolgy goes forward, it makes our lives **********.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Super Smash Bros. Fan wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
That's great news. However, Nintendo online service is not responsible for the poor online we've seen in games such as Super Smash Bros. Brawl, it's the people that we play with. If Nintendo is to be blamed for any of this, it's that they directly connect us to the internet while playing. As technolgy goes forward, it makes our lives **********.
Yea, I know. The reason for Nintendo's terrible online in Brawl was the connection system used in Brawl. It didn't seek local players and you never knew when you would be playing with someone on the other side of the world. This wasn't a problem for people with blazing wired connections (even in some cases it lagged then) but for average speed, it was just terrible.
An example of great online is MKWii, hopefully TC will follow its lead.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:Super Smash Bros. Fan wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
That's great news. However, Nintendo online service is not responsible for the poor online we've seen in games such as Super Smash Bros. Brawl, it's the people that we play with. If Nintendo is to be blamed for any of this, it's that they directly connect us to the internet while playing. As technolgy goes forward, it makes our lives **********.
Yea, I know. The reason for Nintendo's terrible online in Brawl was the connection system used in Brawl. It didn't seek local players and you never knew when you would be playing with someone on the other side of the world. This wasn't a problem for people with blazing wired connections (even in some cases it lagged then) but for average speed, it was just terrible.
An example of great online is MKWii, hopefully TC will follow its lead.
Of course it will. Another good example is Excitebots: Trick Racing. Not a single lag in the game.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
UND1SPUT3D_1- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
UND1SPUT3D_1 wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
Didn't some other people test the long range capability and said that lag did occur but minimally?
I think it was in an article on Nintendo World Report site.
Maybe I read the article wrong and mistook the info. If I'm wrong guys, I'm sorry.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:UND1SPUT3D_1 wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
Didn't some other people test the long range capability and said that lag did occur but minimally?
I think it was in an article on Nintendo World Report site.
Maybe I read the article wrong and mistook the info. If I'm wrong guys, I'm sorry.
Minimal is still good.
Neoxon- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
I'm sure it won't be an issue, however, I wonder how the game holds up when using wi-fi, not a wired connection.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:UND1SPUT3D_1 wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
Didn't some other people test the long range capability and said that lag did occur but minimally?
I think it was in an article on Nintendo World Report site.
Maybe I read the article wrong and mistook the info. If I'm wrong guys, I'm sorry.
IDK but the IGN preview had them sitting next to eachother and that caused the controls to get messed up
UND1SPUT3D_1- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Im excited to tweak my controls untill my wiimote explodes from overenjoyment.
Darthwookie86- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Darthwookie86 wrote:Im excited to tweak my controls untill my wiimote explodes from overenjoyment.
I'll most likely use the default controls.
Neoxon- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
I will probably use default controls also but just change the bounding box to like a pixel by a pixel and map grenade throw to a button.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Neoxon wrote:Levi wrote:UND1SPUT3D_1 wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
Didn't some other people test the long range capability and said that lag did occur but minimally?
I think it was in an article on Nintendo World Report site.
Maybe I read the article wrong and mistook the info. If I'm wrong guys, I'm sorry.
Minimal is still good.
That reminds me, I was play COD:WAW and not only are there like a billion glitches, there is so much lag that its impossible to move without lag affecting you.
im_a_WMD- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
im_a_WMD wrote:Neoxon wrote:Levi wrote:UND1SPUT3D_1 wrote:Levi wrote:Im excited about how good the connectivity is. It seems from what i read that u dont need an exceptionally high speed internet to play with no lag.
you do realize that in all of the demo's the people were playing next to each other
Didn't some other people test the long range capability and said that lag did occur but minimally?
I think it was in an article on Nintendo World Report site.
Maybe I read the article wrong and mistook the info. If I'm wrong guys, I'm sorry.
Minimal is still good.
That reminds me, I was play COD:WAW and not only are there like a billion glitches, there is so much lag that its impossible to move without lag affecting you.
I've heard of this before. Example of laziness of third-party developers.
Super Smash Bros. Fan- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
usually 3rd party developers make games for the wii not to satisfy gamers, but to male a quick profit.
Levi- Team IGN Member/Moderator
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Re: What mutiplayer part of The Conduit are you most excited for?
Levi wrote:usually 3rd party developers make games for the wii not to satisfy gamers, but to male a quick profit.
Not all of them
Neoxon- Team IGN Member
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Re: What mutiplayer part of The Conduit are you most excited for?
Neoxon wrote:Levi wrote:usually 3rd party developers make games for the wii not to satisfy gamers, but to male a quick profit.
Not all of them
thats why i said usually.
Levi- Team IGN Member/Moderator
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