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I just noticed something funny..

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C. J.
zelda_master_timmy
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I just noticed something funny.. Empty I just noticed something funny..

Post by zelda_master_timmy Tue Jun 30, 2009 10:34 am

You know how people jump to try to evade being killed. Its really funny seeing someone else do this. Not only does it look funny, It doesnt even work well lmao

All it does is keep them from being able to fight back efficiently and allow you to safely score a headshot when they land. If your gonna jump, mix in sidesteps (left and right on analog stick) and CROUCHES

Dont just jump over and over xD

Note: If you see me do this, its cause I still have it in habit, Im trying to stop xP
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Post by C. J. Tue Jun 30, 2009 12:40 pm

I do hate it when people jump around like crazy, and although it's not always effective, I will admit that I have a hard time killing the crazy jumper... sometimes. During those times, the jumping disorients me, and they end up getting me turned around or reloaded, etc.

I only jump around during ASE Football.
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Post by zelda_master_timmy Tue Jun 30, 2009 1:04 pm

Jumping isnt "bad", it just doesnt help. Its good if you mix it up with crouches and stuff tho
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Post by Strife Tue Jun 30, 2009 4:01 pm

it does help if you have a lock-on.

'cause you can jump without losing sight of your enemy.

A good thing to do while jumping if your enemy is in close range is toss a toxic grenade 'cause if you toss on the ground you'll get a hit for it
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Post by tracer11 Tue Jun 30, 2009 5:05 pm

if someone is jumping around, i lock on and hit them, just to allow them to hear "punched to death", ahhhhhh, words that serenade my soul Very Happy
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Post by jjvirus Wed Jul 01, 2009 2:57 am

Jumping is pro. Love it.
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Post by Josh6499 Wed Jul 01, 2009 6:11 am

jjvirus wrote:Jumping is pro. Love it.

Yeah we know JJ, you don't have to tell us.

Those are good ideas Z, Ill try throwing in a crouch or two. The reason to jump is to evade more, without slowing down. Side stepping and crouching will make you take a longer time to get where you are going. e key is not to jump in a rhythm. Jump walk jump jump walk crouch jump jump jump crouch walk walk etc.
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